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Videogame Design & Programming 2010/2011
The 2010/2011 edition of the course ended on January 27th 2011 with the final presentation of the students projects. This page provides information about all the developed projects.
Playable Game Demos
Students provided playable demos for some of the games developed for the course.
- A Pixel Escape (win)
contact: Gabriele Arnaboldi - Battlesheep
contact: Luca Faverio - Day Breaker (win)
contact: Federico Ghigini - Don Quixote Today (win)
contact: Marco Burraffato - In Verbis Virtus (game website with download)
contact: Mattia Ferrari - Out of My Dreams (win & mac)
contact: Francesco Gallo - Paper Tales
contact: Iacopo Pace - Quat3rnion (play on-line)
contact: Luca Florio - Viva la Revolucion!
contact: Francisco Andres Rodriguez Drumond - Viva Piranha (win & mac or Play On-Line)
contact: Dario Deponti - Xenophonic (win & mac or Play On-Line)
contact: Michele Pirovano
Trailers
The trailers of all the students’ projects are available as a YouTube playlist.
Press
- Articolo su Indievault
- Giochi presentati alla giornata di Focus Junior al Politecnico sul design di videogiochi (1 e 2)
- RAI3 Technology Special covering the project presentation.
- Short article published on Giochi per il Mio Computer is available here.
- Longer article on Games Village
- Discussion on the previous article
Students’ Websites
Forums Discussing the Games or the Course
- Discussion about In Verbis Virtus on Indievault
- General discussion on Indievault
- Thread from the article on Gamesvillage
Videos of the Invited Lectures
We are grateful to all the speakers who made this course unique.
- Marco Mazzaglia (Milestone) Game Development Process
- Enrico Tabet (Novecento Games)
- Marco Maggiore (Microsoft Student Partner) XNA on Windows Phone 7
- Dario Migliavacca, Gian Marco Zanna, Mauro Gentile e Roberto Mangiafico (Ubisoft): MotionSports: ideazione e sviluppo di un gioco con Kinect
- Spartaco Albertarelli (Kaleidos Games) Il gioco da Tutankhamon all’iPad
- Gianluca Guarini, Fabrizio Ferrari, Tiziana Pinciroli, Giuseppe Neri iflok: un’esperienza di sviluppo e pubblicazione di un gioco indie per iPhone
- Roberto Colonnello (Parsec) Space Invaders per iPhone: Metodo di Programmazione
Syllabus
- Tracy Fullerton. Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series). Morgan Kaufmann 2008
- Introduction (GDW Chapter 2; September 27 2010; pdf)
- A short history of videogames (October 7 2010; pdf)
- Working with formal elements (GDW Chapter 3; October 7 2010; pdf)
- Working with Dramatic Elements (GDW Chapter 4-5; extra readings; October 14 2010)
- Conceptualization (GDW Chapter 6; extra readings;; pdf; Game-Concept Document; October 14 2010)
- Stages of Development (GDW Chapter 13; pdf; October 25 2010)
- Game Design Document (GDW Chapter 14; pdf; extra readings; game post mortem; October 25 2010)
- Unity Crash Course – Ing. Daniele Loiacono (pdf; project files; video tutorial)




