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Laboratory of Artificial Intelligence and Robotics...

The course is organized as in the previous editions. There are two parts: the first one consists in a set of seminars (8 hours total) in which some of the available project are presented; the second one consists is the project work (estimated in 96 hours work).

The seminars are given by members of the Artificial Intelligence and Robotics group who will suggests some of the available project topics.

It is possible to choose project among the proposed ones or to propose your own project. The main requirement is that the project fits in the area of Artificial Intelligence and Robotics and it is supervised by one of the group members. Projects can also be coordinated with members of other research groups (for instance, we had lab projects on semantic web involving members of the AI group and members of the DB group; we also had lab projects involving people from the computer architecture group and people from the AI group).

The project topic and the organization of the work must be planned with the person who supervises the project. one of the group members.

Projects can be developed in small groups of 2-3 people.

The calendar of the project presentations will be posted soon.

CEC-2009 *** Special Session on Computational Inte...

IEEE Congress on Evolutionary Computation 2009

Trondheim, Norway, 18th-21st, May 2009

Special session on Computational Intelligence in Games
Organisers: Pier Luca Lanzi, Daniele Loiacono & Julian Togelius

Call For Session Papers
http://www.cec-2009.org/files/sessions/CIG-CEC2009.pdf

Paper Submission: 1st November 2008
Notification of Acceptance: 16th January 2009
Final Paper Submission: 16th Februay 2009

Games are an ideal domain to study computational intelligence methods in that they provide cheap, competitive, dynamic, reproducible environ ments suitable for testing new search algorithms, pattern based evaluation methods or learning concepts. At the same time they are interesting to observe, fun to play, and very attractive to students.

Computational techniques have successfully been applied to many different kinds of games, however many research issues are still open. The proposed session aims at getting together leading researchers and practitioners in this field who study and apply computational intelligence methods to computer games. In the context of IEEE CEC 2009 this special session will specifically focus on those methods that in different ways exploit techniques from the area of genetic and evolutionary computation, e.g., genetic algorithms, evolutionary strategies, genetic programming, classifier systems, artificial life, artificial immune systems, etc.